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1. EVE is 10 (TEN) years old.... - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: Aquila Draco wrote: @ OP You have hit the target with this thread. You have hit the target soo hard that only ppl that are against everything can argue with you. Heh. Even if you're being sarcastic I like to think th...
- by Aquila Draco - at 2012.03.13 18:29:00
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2. EVE is 10 (TEN) years old.... - in Player Features and Ideas Discussion [original thread]
@ OP You have hit the target with this thread. You have hit the target soo hard that only ppl that are against everything can argue with you.
- by Aquila Draco - at 2012.03.13 11:11:00
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3. Buff mining Ship Defences? - in Player Features and Ideas Discussion [original thread]
ship that gank hulks cost millions. hulk costs hundreds of millions. Should ship that costs millions kill ship that costs hundreds of millions in under 20 secs - NO FU.CKING WAY
- by Aquila Draco - at 2012.03.12 13:58:00
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4. Remove Alpha or Nerf - in Player Features and Ideas Discussion [original thread]
Keen Fallsword wrote: Daeva Teresa wrote: And how exactly do you want to "remove alfa"? To nerf dmg, increase HP? You will just need more ships to alfa someone. Its absolutely normal and one of the best strategies in any game to focuss you...
- by Aquila Draco - at 2012.03.12 13:48:00
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5. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Counter measures. Launches counter measures "baits" into space that decrease accuracy of ships targeting sensors. It have a chance to change target lock from your ship to bait making that guns/missiles fire at bait and not at your ship. Pod pilot...
- by Aquila Draco - at 2012.03.12 13:39:00
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6. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Can you please add a sliding door with a big transparent glass at the entrance in our CQ from the balcony??? It would be visually nice (something that is moving (opening and closing) in CQ) and it would make much sense. Whose idea have been tha...
- by Aquila Draco - at 2012.03.11 12:47:00
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7. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Make completely new UI.
- by Aquila Draco - at 2012.03.11 12:34:00
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8. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Something for miners: "Bubble shield generator" Project POS-like shield in 10km radius around the ship. Ships in side of the bubble can't be targeted. Ships in side of the bubble can only target non-ship objects that are outside of it (ore roids...
- by Aquila Draco - at 2012.02.28 17:58:00
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9. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
"Over-boost Defense Module" or "Emergency Defense Module" Boosts shield resistance to 99,9% for 20 secs while overheating itself. After usage its destroyed by overheating. Fits in mid slot.
- by Aquila Draco - at 2012.02.28 17:45:00
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10. How about revamping the mining system? - in Player Features and Ideas Discussion [original thread]
Originally by: T'Laar Bok Originally by: Jojo Jackson Altering the cycle times and yield would be one option to make mining more active. After 7 years of mining I should be able to pop a 32km roid in a cycle time of a few seco...
- by Aquila Draco - at 2011.04.05 08:20:00
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11. How about revamping the mining system? - in Player Features and Ideas Discussion [original thread]
+1000 to better/stronger/more belt rats... :) it would help a lot... and about new players... well... in 1.0 leave rats like this and in lower sec then 1.0 make it stronger and stronger...
- by Aquila Draco - at 2011.04.05 08:15:00
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12. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
Originally by: NinjaSpud Ya know what would be fun...and a little sadistic? If (assuming the mining 'dread' gets accepted) you could fill it with slaves purchased off the market to make the mining process work faster hahahaha Just an i...
- by Aquila Draco - at 2011.02.11 12:53:00
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13. Mining, Rats, Immersion, Bots: Fix? - in Player Features and Ideas Discussion [original thread]
Originally by: Spirulina Laxissima Cool! Any idea on an ETA for that? many ppl want that answer...
- by Aquila Draco - at 2011.01.30 19:06:00
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14. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
Originally by: NinjaSpud Originally by: Aquila Draco well... let them mine with BS... :p cargo space is so small that 90% of time they will be docking, undocking and warping... becouse Botts in 99% ninja mine... *opens mo...
- by Aquila Draco - at 2011.01.28 16:28:00
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15. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
Originally by: NinjaSpud Edited by: NinjaSpud on 27/01/2011 14:39:04 Originally by: Woodman2 Why not have bigger groups of NPC rats, with better AI, patrol the belts? Big enough groups with enough firepower that they can't be t...
- by Aquila Draco - at 2011.01.27 15:11:00
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16. Remove highsec routes between empires.... - in Player Features and Ideas Discussion [original thread]
Edited by: Aquila Draco on 25/01/2011 09:28:57 +1 for idea Originally by: Crucis Cassiopeiae Edited by: Crucis Cassiopeiae on 24/01/2011 14:35:38 well... not empires, becouse there need to be back story behind it... but betwee...
- by Aquila Draco - at 2011.01.25 09:27:00
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